Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Thursday, December 9, 2010

Larry, we have to close the beaches!

Cyborgian Carcharias. The great robotic shark!

who would build robo-sharks, and for what purpose?
how did HOPE get into this predicament, and HOW is she gonna get out of it?

i really don't want to say too much about it, just 'cause it'll be too much of a spoiler....

;)

the robot sharks are influenced by hajime sorayama, whose 'sexy robots' became part of pop culture, and whose work i admire from way back when we were all using actual airbrushes

stay tuned....



oh, one thing to note is that HOPE's 'outfit' is a direct homage to honey rider in dr. no, down to the exact same knife on her belt - somehow, in my mind, this makes total sense...

Saturday, July 3, 2010

La Pacifica

background work for the first page splash! Again, the architecture in La Pacifica, as well as OMNICORP technology is heavily anime-inspired, which looks great when rendered with the 'silver-age' color palette and spiced up a little with the classic 'ben-day' dot pattern.

i'm kinda proud of the line-work here, which is all free-hand, not using a straight-edge or anything, and not cleaned up in photoshop - gives it a nice, organic feel!

btw, i'm ALMOST done with the big 'reveal'-panel featuring hope's 'frazetta-pose', which will happen later in the story, i'm just posting this work focusing on outside environments in the meantime because of some necessary re-design concerning the holographic representation of OMNICORP's board of directors. It's much more ambitious now (go figure!)

;)

m




Tuesday, June 29, 2010

background

here is the background for the panel in progress - it's somewhat inspired by anime, which i feel is totally appropriate for all the tech-y elements in the hope universe, the look of which creates a nice contrast to the characters with their unmistakable franco-belgian heritage.

interesting to see the BG in its unobstructed glory - it will be mostly covered up in the particular panel i'm working on, but even though this creates more work right now, designing and drawing and coloring the whole panel - if you think about this workflow more like you would in animation, this 'shot' is being prepared like in a multiplane set-up, and thus it allows you to use all the elements separately, and possibly in a slightly different way, in other panels requiring the same (or a similar) location...