Friday, November 23, 2007

jason rubin interview on epileptic games

if you are slightly interested in hearing some insight into how games are created...do yourself a favor and check out this interview jason did with epileptic games:

jason rubin interview

if you are interested into getting into games or becoming a game developer...do yourself a BIG favor and check it out AND take notes.

some little tidbits of gold in there. plus he mentions iron and the maiden:)

Wednesday, November 21, 2007

dreamhive at 3December in atlanta

Autodesk has been doing this really cool, "off convention" event for a while now called "3December". it is a fantastic venue for folks like me who really love the laid back, fun loving atmosphere of the user group meetings.

this year it's really neat because its a quad-city event happening in los angeles, toronto, london, and atlanta on the same day. even if you can't make it to the event, you can check out stuff online. pretty neat.

you can find out more about 3December on their website


anyway, we're very flattered that the creators of a software we hold in the highest regard, mudbox, have invited dreamhive to come to the atlanta event to give a demo with mudbox and how it is currently being used in production on our current project, iron and the maiden.

if any of you folks out there are gonna be at the event, please let us know. please come to the demo and heckle me(billy) and have a drink with me after the gig.

Wednesday, November 7, 2007

one year!!!

the dreamhive would like to take a moment out of our superdee duper busy schedule to give ourselves a hardy pat on the back. november 2nd was our one year anniversary.

we've had a very successful first year. our work on Iron and the Maiden is getting close to being finished and we are really getting excited. We've gotten the opportunity to do something the way we like to do things and we really feel like it's gonna turn some heads. jason rubin has been a great collaborator on this project.

we also had the distinct pleasure of getting to work with some very talented animators, modelers, and riggers here recently.

ready at dawn was a great crew to work with and we really enjoyed going by their studio and getting to see the cool stuff they are up to.

we also have been working on another super cool project that we'll hopefully get to announce soon.

hope, as always, is still moving along. we've been toying with some character design changes that will take full advantage of our production pipelines.

all in all it has been a super cool first year.

we would like to thank our families for their continued support and limitless patience. it would not be possible to continue forward without their efforts as well.

i personally could not have asked for a better set of partners. we each compliment each other in our expertise. the fact that we managed to live together in a one bedroom condo in san diego for two weeks without killing each other speaks volumes towards our professional and personal relationship as a studio.

stay tuned...our second year is shaping up to be better than the first!