Thursday, February 21, 2008
here at the dreamhive we like to get idea into 3d space and in a "post" product as quickly as possible. this allows us to explore a great deal and then be totally confident with what we're doing before going into final 3d stages.
the flek above is an example of that. it is a very,very rough version of what we're going to do for an opening credit sequence for Hope. however, as you can tell...we already have a very good idea of what it's going to "feel" like.
once we get into actually creating the final piece, we'll post progress to give everyone a good idea of how we like to work through things.
Wednesday, February 20, 2008
dreamhives are who-ville meets willy wonka's chocolate factory style orphanages funded by omnicorp. the orphans, or dreamhive kids, that inhabit these "playlands" become a key component in Hope's adventures. they start out as orphan mind-slaves who's ideas are harvested by profit, but in a large number of situations...they are Hope's strongest backup. as Hope scours the globe infiltrating super secret omnicorp facilities in search of her past, she helps dreamhive kids escape, teaches them how to control their massive wardenbots, and asks them to join her cause.
hence the birth of the DREAMHIVE BRIGADE.
this component is a key part of what will be a very unique interactive experience for folks who watch the show...
...stay tuned to find out more!
Sunday, February 17, 2008
kidscreen was a blast. NYC was awesome. my flight out there and back had its headaches but nothing i couldn't live through. The best part was flying into the city and there being a fresh coat of snow on the ground.
kidscreen is the most organized and "newbie friendly" conferences i've ever been to. usually, i go to a convention for the first time just expecting to learn the ropes enough to make my trip the next year a fruitful one. not the case with kidscreen.
i hit the ground running my first day with a "crash course" workshop they offered for folks like me.
the combination of workshops and clinics and networking events they offer is really useful. they also have their own take on speed dating for creators wanting to pitch their ideas to broadcasters.
the big thing this year is multi-platform properties. properties that have been built from the ground up with multiple media outlets in mind. for example, an animated tv series that is also created as a game in tandem. it is great to see how much the internet is now involved in everything broadcasters are doing.
i quickly came to find out that our idea is right on the crest of a big wave hitting the major channels in the upcoming years. this is very, very exciting for us. the pitches went very well and we have a few broadcasters that are seriously interested in the Hope Universe.
so stay tuned for more on that.
one other thing that i must comment on about my trip in general. it was soooo refreshing the amount of sharing that i witnessed during my trip to new york. at kidscreen, you have folks there that are pitching their ideas. for most people, this is their big chance,and in some cases their only chance, to have their ideas heard. for me, having served a brief stint in the ad business, i fully expected this fact to equal a very subdued...cut throat atmosphere.
it was just the opposite. everyone there was so stoked about their properties that they wanted to talk to anyone and everyone about them. the level of sharing and creativity in the air at the hilton in new york was inspiring. not only did folks share their ideas, but they gave open and honest help in most situations. it was great.
i would personally like to thank my friends jesse and zeenet for letting me stay at their apartment and for feeding me some of the most awesome lasagna and carrot cake i've had. thanks to jesse and zach for giving me a tour of KAOS studios. thanks to jason for giving me the tour of blue sky and a private screening of horton hears a who. thanks to everyone who shared their ideas and input with me during the days i was there.
finally, thanks to my buddy "wynnie" whom i ran into at a coffee bar in union square and talked mountaineer football with and bought me a couple pints.
i really feel that something is going to come out of this trip...and that i actually managed to come out of there with some new friends.
love, peace, and hair grease!
Friday, February 8, 2008
whelp...here we go. the BIG trip is upon us.
next week i'm going to the big apple and a convention called Kidscreen to meet with folks from nickelodeon, disney, and BBCKids to pitch Hope--The Animated TV Series.
all you folks out there take a little time next week to keep your fingers crossed for the dreamhive. i'll be representing three other uber talented folks that i started the dreamhive with and an idea that has been in the making for 3 years. it's a ton of pressure on my shoulders...but it's easy to deal with when the idea is this good.
it's go time.
just 'cause we're all about sharing here at the dreamhive(and because we've already secured rights on this stuff:))...here's what we're pitching. please feel free to comment and let us know what ya's think. especially you guys out there with kids:
The Dreamhive is currently hard at work combining all of their different experiences into a unique form of tweenie-based entertainment. A project called Hope.
The show is centered around HOPE - a 16 year old girl with emerging mysterious powers, fractured memories and unknown side effects of decades of genetic experimentation. Her quest for the truth about her mysterious origin interferes with the secret and sinister machinations of a seemingly omnipotent global corporation.
HOPE teams up with the members of PROJECT MIDGARD, a rag tag eco-activist group. They provide her with the necessary infrastructure, intel, and experience to uncover OMNICORP'S closest guarded secrets. This group also provides her with a pseudo-father figure...their leader Jacob Jacobson.
Furthermore, HOPE learns to rely on her ever growing network of Dreamhive kids and their pet WardenBots. This resource was accidentally discovered during an infiltration of one of OMNICORP's super secret H.I.V.E projects. It is the bloodline of OMNICORP's world dominance, the ability to harness and channel childlike energy and creativity.
Once she finds a way to overcome the WardenBots defense barriers, HOPE frees dreamhive children across the globe, teaches them how to control their ‘bots and ultimately invites them to join her cause - the birth of the Dreamhive Brigade! HOPE's ultimate backup and in alot of situations...her savior.
As the adventure progresses, HOPE acquires more sophisticated weaponry, surrounds herself with stronger allies, and masters some fantastic abilities of her own.
At the end of her journey, will HOPE decide to go back in time and reunite with her loved ones, jeopardizing the stability of time itself, or will she stay with her new friends and destroy the potential doomsday device, depriving herself of the only tool that could help her discover the secrets of her origin?
HOPE's adventures unfold in a futuristic world populated with robotic sharks, holographic ninjas, techno-imps, cyber-hippies on hoverbikes, rollerskating assasins, kids mindlinking with their massive pet-bots, holo-whips, jellyfish with laserbeams and psycho-kinetic toddlers practicing dr. seussian kung-fu ........ in this universe, hong-kong-action is set to disco-funk, double-barreled plasma-gunfire is just another way of locomotion, light can be a weapon, sound can be your best friend, and fast-food is being downloaded from the internet.
To escape the omnipresent corporate elevator-music blanketing all airwaves, people are counterprogramming their digital assistants and pet-bots. Setting their playlists to shuffle provides them with a continuous score for their lives, drowning out the muzak and the mindnumbing din of perpetual newscasts, reality shows and advertising.
In a world almost totally controlled by OMNICORP, sound IS your best friend! Music remains one of the great tools of individualism - people express themselves as much through music as they do through fashion, words and actions - from ballads to bebop, from hip hop to heavy metal, from rhythm and blues to drum'n' bass - constantly flowing, changing and evolving, music accompanies the moodswings, amplifies the drama and comments on the action. Whereas moments of friendship and love would be accompanied by the harmonious and lilting strings of a vienna waltz, a holo-fight sounds more clashing and shrill, like a futuristic DJ-battle: the resulting soundtrack for the HOPE-universe is one continuous musical mash-up.
Hope is a unique interactive episodic based universe that starts as an animated television series...but is soooo much more. Kids ages 9-14 will be able to create their own online Avatar, or persona, and safely enjoy the world of social networking as a Dreamhive Kid with their own pet wardenbot that they design and continously personalize. While enjoying the simple pleasures of posting messages on other kid's boards, personalizing their robot with unique powerups and music playlists, they will also be able to follow and ultimately interact with the Hope universe in a way that will not only follow the storyline...but DRIVE it. They will help decide the fate of our heroine, Hope, and join the fight against OMNICORP.
as it is with current online social networking outlets, like Facebook, kids actively participating in the online Hope universe will be rewarded in various exciting ways. in fact, once every season a lucky kid will be chosen to have their Dreamhive Kid and Wardenbot be featured in a Hope episode as a Dreamhive Kid that gets rescued!
i hope you all dig it!!
Hope is a copywritten property currently in development at The Dreamhive. www.thedreamhive.com