We just wanted to say thanks to the guys over at Mythic for letting us help them out with effects for Warhammer Online : Age of Reckoning. We're also very appreciative of the Special Thanks we recieved in the credits, which you can check out in the September 2008 newsletter here:
Warhammer Online Newsletter - September 2008 - Issue #35
Tuesday, September 23, 2008
Friday, September 19, 2008
The Dreamhive is very proud to announce our involvement in this greatly anticipated MMORPG from EA's Mythic Entertainment studio .
The Dreamhive was responsible for over 70 VFX for Warhammer Online:Age of Reckoning which launched yesterday.
Mythic was a great group to work with and to say that we were excited about getting this awesome opportunity would be the understatement of the century. Thanks guys!
If you get a chance go check out their website and learn more about Warhammer Online and the crew at Mythic that cranked it out.
Thursday, September 18, 2008
first off, take a peek at the image above. we decided to dust this image off and post it here so you guys could see some newer stuff by us since most of our recent work cannot be seen publicly yet. this image is some artwork we'd done while putting together an alternate cover for jason rubin's Iron and the Maiden: Brutes, Bims, and the City. the book was a "making of" art compilation comic released a while back by Aspen Comics.
second, as wes pointed out in his blog about our exciting involvement with the u.s. olympic trials, we've been VERY busy the past three months. we've had our heads down plowing through some VERY cool stuff. hotly anticipating a time when we could talk about it.
well...now that time has come! between our blog and other various PR outlets, you guys are going to be hearing a lot more about us over the next couple months. new IP, art community education, and super cool projects are going to be what you can expect to hear about.
for now, i'll give everyone a little teaser of things to expect:
*specifics on 3 new IPs in development here at the dreamhive
*specifics on some character design and cinematics work we did on a soon to be released EA Salt Lake Wii game
*specifics on some VFX love that we sprinkled on an extremely popular MMORPG that is launching very soon
*specifics on character modeling and animation work we're doing with the fine folks at BottleRocket for Namco's revival of SPLATTERHOUSE
*specifics on cinematic artwork we've been doing for Sony's upcoming PSP release of Resistance:Retribution
so stay tuned and keep an eye out for us out there in the press!!
Wednesday, September 17, 2008
We've been busy :) So busy we haven't posted in 3 months! Lots to talk about though and we'll do so over the course of a few posts. First we've got to catch up on some older news we should have posted a month ago (during the Beijing Summer Olympics). We completed work on a custom motion data importing tool for Ralph Mann, PhD., renowned as a leading expert in the biomechanics of sports performance. Data from our motion re-targeting system was used to generate animations shown to the US Track & Field team during the Olympic Trials in Eugene, Oregon at the end of June.