first off, happy st. patrick's day folks!!! in true celebration of this fine day, the dreamhive would like to share with you an old irish blessing:
May love and laughter light your days,
and warm your heart and home.
May good and faithful friends be yours,
wherever you may roam.
May peace and plenty bless your world
with joy that long endures.
May all life's passing seasons
bring the best to you and yours!
the dreamhive was proud to recently announce that our resident cg wiz, wes grandmont, will be presenting a behind the scenes look at the hives proprietary software/hardware hybrid rendering pipeline at this year's siggraph in los angeles. wes developed the pipeline during our recent collaboration with jason rubin on iron and the maiden. the Autodesk Maya MasterClass at SIGGRAPH 2008 in LA: Synthesizing Film & Games: Creating a GPU-based Studio Rendering Pipeline is something that we're sure a great deal of folks will be interested in attending.
you'll hafta check out wes' presentation to get the full skinny. however, i will divulge a smidge and say that the R&D on this pipeline was a major internal goal of ours when taking on jason's property. we were very fortunate that jason shares our love of innovation and allowed us to use his comic book property as our proving ground. we were very, very proud of how we pulled it together and it is one of THE main reasons we were able to complete the iron and the maiden animated short at the quality level and in the time that we did.
as an artist using wes' shaders, i cannot stress enough how much time/money is saved in finalling the look of a character when you see EXACTLY what the final rendered product is gonna look like.
anyway, wes is preparing an amazing presentation for this year's siggraph. so make sure to sign up for his class for a peek at what we consider a truely groundbreaking accomplishment!
for a few more sneak peek images...stop by the dreamhive's gallery to check out some new "behind the scenes" images we've posted.