Thursday, October 16, 2008

join the cause with roxy calhoun!!


here at the dreamhive we love us some new IP. this has been one of the things we've been putting a great deal of effort into the past few months. as a result, we have some great new ideas to share with you folks.

having said that...meet roxy calhoun.

in the 1940s a group of daring young women did some-thing women weren't supposed to do then: they flew fighter planes, bombers, and every other kind of plane the army had. they were WASPs: Women Airforce Service Pilots and they were some of the bravest, unsung heroes of world war II.

roxy was one of these daring pilots. an orphan raised in small southern towns, roxy learned early that no one was going to hand her anything. she had to earn it. growing up in the south, she developed a tenacity and moral fortitude that served her(and her country) well in her life.

she left the south as a young woman and made her way to new york working her way up within the ranks of the booming newspaper trade. she became well known as a fast learner and someone able to dig up any news she puts her mind to. this reputation landed her a special assignment in hawaii. one that had her reporting on the growing unrest in the area.

following the advice of a trusted friend, roxy became a pilot to have better access to the hot spots around the pacific. she was literally flying high and reaping the benefits of her hard work and go get 'em attitude. she had no way of predicting how her idealistic world and newfound sense of freedom would get blown to bits.

when the japanese attacked pearl harbor on the morning of december 7, 1941, roxy watched from a small training plane in the sky...

...the very next year she was one of the first women to join the WASPs.

the story of how she became a WASP is well known. exactly WHAT she did for america during the war is not. in fact, roxy thought the secrets of her past would stay hidden forever and she would fade away secretly. as years passed, she became more certain that the fact that she was one of america's greatest unsung heroes would never be discovered. that is...until her grand-daughter, aspiring to become a journalist like her grandmother, was able to locate some of roxy's journals.

coming soon...the dreamhive invites you to join in the investigation and discover exactly what this daring dame did for her country.

Wednesday, October 8, 2008

the dreamhive is getting touchy feely!



The Dreamhive has become an official developer for iPhone games. We received word this past Friday and are now hard at work on getting our first game "Project Squish Squash"(game title TBD) out the door in time for Christmas.

The Dreamhive chose iPhone/iPod Touch as the platform for our gaming debut because we feel with iTunes and the App Store it’s the quickest way for us to deliver awesome games directly to folks.

Expect to see fully immersive worlds wrapped around fun and addictive game play. We're just all kinds of excited that we've found a perfect match for our ideas.

stay tuned...in the meantime, check out one of Apple's ads for the new iTouch.

Friday, October 3, 2008

the dreamhive creates cinematics for nerf n-strike



the dreamhive is proud to announce our involvement in the upcoming super-hot nerf n-strike wii game. we were fortunate enough to get to work with some collegues at EA-Salt Lake on this kid friendly first person shooter that's coming out in November exclusively on Wii. this was a great experience for us because we got to do character and background design along with full in-house production on the cinematic cut sequences. the co-founders of the dreamhive all have worked with the studio's art director, dustin hansen, in the past. therefore, he had no problems trusting us to focus internally on the art direction for the cinematics while he focused on the game. after some initial art direction and feedback during concepting and design stages...we were set loose on the project with the task of making these things cool. it was a BLAST!!

you can judge for yourselves on the outcome in November when the title launches...however, until then, here's a taste of what to expect from the game and what you'll be treated to with our cinematics.

we'd like to thank our friends at EA-Salt Lake for providing us with this awesome sneak peek!

Tuesday, September 23, 2008

Dreamhive Gets Special Thanks in Warhammer Online

We just wanted to say thanks to the guys over at Mythic for letting us help them out with effects for Warhammer Online : Age of Reckoning. We're also very appreciative of the Special Thanks we recieved in the credits, which you can check out in the September 2008 newsletter here:

Warhammer Online Newsletter - September 2008 - Issue #35

Friday, September 19, 2008

Warhammer Online:Age of Reckoning




The Dreamhive is very proud to announce our involvement in this greatly anticipated MMORPG from EA's Mythic Entertainment studio .

The Dreamhive was responsible for over 70 VFX for Warhammer Online:Age of Reckoning which launched yesterday.

Mythic was a great group to work with and to say that we were excited about getting this awesome opportunity would be the understatement of the century. Thanks guys!

If you get a chance go check out their website and learn more about Warhammer Online and the crew at Mythic that cranked it out.

Thursday, September 18, 2008

what's new?



hey folks.

first off, take a peek at the image above. we decided to dust this image off and post it here so you guys could see some newer stuff by us since most of our recent work cannot be seen publicly yet. this image is some artwork we'd done while putting together an alternate cover for jason rubin's Iron and the Maiden: Brutes, Bims, and the City. the book was a "making of" art compilation comic released a while back by Aspen Comics.

second, as wes pointed out in his blog about our exciting involvement with the u.s. olympic trials, we've been VERY busy the past three months. we've had our heads down plowing through some VERY cool stuff. hotly anticipating a time when we could talk about it.

well...now that time has come! between our blog and other various PR outlets, you guys are going to be hearing a lot more about us over the next couple months. new IP, art community education, and super cool projects are going to be what you can expect to hear about.

for now, i'll give everyone a little teaser of things to expect:
*specifics on 3 new IPs in development here at the dreamhive
*specifics on some character design and cinematics work we did on a soon to be released EA Salt Lake Wii game
*specifics on some VFX love that we sprinkled on an extremely popular MMORPG that is launching very soon
*specifics on character modeling and animation work we're doing with the fine folks at BottleRocket for Namco's revival of SPLATTERHOUSE
*specifics on cinematic artwork we've been doing for Sony's upcoming PSP release of Resistance:Retribution


so stay tuned and keep an eye out for us out there in the press!!

Wednesday, September 17, 2008

Dreamhive at the US Olympic Track & Field Trials



We've been busy :) So busy we haven't posted in 3 months! Lots to talk about though and we'll do so over the course of a few posts. First we've got to catch up on some older news we should have posted a month ago (during the Beijing Summer Olympics). We completed work on a custom motion data importing tool for Ralph Mann, PhD., renowned as a leading expert in the biomechanics of sports performance. Data from our motion re-targeting system was used to generate animations shown to the US Track & Field team during the Olympic Trials in Eugene, Oregon at the end of June.